The ANEs contained here all contain the same AS3 API however they vary in the native functionality compiled into the file.

This allows you to choose the file matching your application requirements without introducing bloat from including platforms you are not using.

- `com.distriqt.GameServices.ane`

  - Contains the following SDKs:
    - Android:
      - Google Play Games
    - iOS:
      - Game Center
      - Replay Kit
    - iOS Simulator:
      - Game Center
      - Replay Kit

  This is probably the most common use case. This ANE contains Google Play Games for Android and Game Center for iOS,
  removes a large amount of filesize that is introduced from the Google Play Games iOS implementation.
  If you aren't sure which ANE to use then this is probably the one you want.

- `allservices/com.distriqt.GameServices.allservices.ane`

  - Contains the following SDKs:
    - Android:
      - Google Play Games
    - iOS:
      - Game Center
      - Replay Kit
    - iOS Simulator:
      - Game Center
      - Replay Kit

  This version was designed to have all the services on every platform they are available for
  to allow the most flexibility however it also has the largest filesize.

> Due to the deprecation of Google Play Game Services for iOS the AllServices ANE is currently the same as the main ANE,
> until we integrate further services we suggest you use the main ANE.

- `norecording/com.distriqt.GameServices.norecording.ane`

  - Contains the following SDKs:
    - Android:
      - Google Play Games
    - iOS:
      - Game Center
    - iOS Simulator:
      - Game Center

  This version doesn't include the screen recording functionality, namely ReplayKit on iOS.
  If you don't plan on using screen recording in your application this ANE reduces the size of your application slightly.
