phase isnull { pop true } { < |Building "UnBuilt" *shooterz 0 !Xact.Process |Facing "UnFace" *shooterz 0 !Xact.Process |Proding "UnProd" *shooterz 0 !Xact.Process |ProdFilling "UnFill" *shooterz 0 !Xact.Process |Presing "UnPres" *shooterz 0 !Xact.Process |Greening "UnGreen" *shooterz 0 !Xact.Process |Objecting "UnBuilt" *shooterz 0 !Xact.Process |Thumbing "UnThumb" *shooterz 0 !Xact.Process |Fitting "UnFit" *shooterz 0 !Xact.Process > } ifelse % % stack: found %