% % get the reg tree tokens for the next shooter % _Clup.Active { "&&--- P" log# } { _Clup.Shooter "Shooters" text?conn { "&&&&&<<< P" log# _Clup.RegN *cloudpre "*camerclf" *shootcld *cloudsuf _Clup.RegU *cloudadt +:Clup.Shooter true !Clup.Active } { 0 !Clup.Shooter } ifelse } ifelse