/* Copyright (C) 2001-2023 Artifex Software, Inc. All Rights Reserved. This software is provided AS-IS with no warranty, either express or implied. This software is distributed under license and may not be copied, modified or distributed except as expressly authorized under the terms of the license contained in the file LICENSE in this distribution. Refer to licensing information at http://www.artifex.com or contact Artifex Software, Inc., 39 Mesa Street, Suite 108A, San Francisco, CA 94129, USA, for further information. */ /* * Program to generate a stochastic threshold array that has good edge * blending and high frequency spatial distribution. * * usage: gen_stochastic [ options ] SIZEWxSIZEH outfile * * SIZEWxSIZEH are the width and height of the threshold array separated * by a lower case 'x'. If the threshold array is square, then only the * first number is required and the 'x' should not be present. Maximum * value is 512 (MAX_ARRAY_WIDTH, MAX_ARRAY_HEIGHT compile time option). * * 'outfile' is the name of the threshold array file. * * options are any combination of the following: * * -m# set the minimum dot size/shape pattern. This is an index * to a specific size/shape table as follows: * * 0: 1: 2: 3: 4: 5: * x xx x xx x xx * x x x xx * * 6: 7: 8: 9: 10: 11: 12: 13: * xxx xxx xxx xxx xxx xxx xxx xxx * x xx xxx x xx xxx xxx * x x x xx * * 14: 15: 16: 17: 18: 11: 13: 19: * x xx xx xx xxx xxx xxx xxx * x x xx xx xx xx xxx xxx * x x x xx xx x xx xxx * * Note that the duplicated indices for duplicated patterns are * for clarity. Also, some patterns are intentionally omitted e.g., * x xx xxx * x xx * x xx xxx * * -p#.## power for exponential bias of random choice. Default 2.0 * * -q Quiet mode (default verbose). * * -rWxH allows for horizontal / vertical resolution, e.g. -r2x1 * values are used for aspect ratio -- actual values arbitrary * * -s# Initial seed for random number generation. Useful to generate * decorrelated threshold arrays to be used with different colors. * * -t# sets the choice value threshold in 0.1% units (default 10 = 1%) * * -v verbose mode. Details to stdout about choices. Default OFF * */ /* * Outline. * 1. Clear the array. * 2. Generate array of positions ordered by increasing density. * The density is determined as a result of the "ValFunction" * function. This function determines the weighting of pixels. * 3. Choose the next array element using random variable index * into the "Val". * * Rev A. Rather than re-compute the entire array "Val" from scratch * at every level, since densities only increase due to the * previous point, simply add the incremental value due to * the latest point to every "Val". * * NOTE that if more involved "Val" functions are used to * try to detect "lines" in the array and increase the value * for points that would form lines, then it will probably * be necessary to recalculate values for the entire array. * (but maybe not even then -- just keep it in mind) * * Rev B. Add support for differing horizontal and vertical resolutions * and make the 'threshold' for including values in the 'choice' * set a parameter. Also support threshold arrays of differing * width and height. * * Rev C. Add support for 'minimum dot' (-m option) * * Rev D. Add support for multi-bit threshold arrays (-n#) */ #define MAX_ARRAY_WIDTH 512 #define MAX_ARRAY_HEIGHT 512 #include #include #include #include #ifdef __WIN32__ # include #endif /* __WIN32__ */ #define BIG_FLOAT 999999999.0 /******** GLOBALS ********/ int array_width, array_height, resolution[2]; int ThresholdArray[MAX_ARRAY_WIDTH][MAX_ARRAY_HEIGHT]; int quiet = 0; FILE *fp; double Val[MAX_ARRAY_WIDTH * MAX_ARRAY_HEIGHT]; double MinVal, MaxVal, ValRange; typedef struct Order_t { int X; int Y; } Order_s; Order_s Order[MAX_ARRAY_WIDTH * MAX_ARRAY_HEIGHT]; /* Forward references */ int do_dot(int choice_X, int choice_Y, int level, int last); int CompareOrder(const void *, const void *); double ValFunction(int thisX, int thisY, int refX, int refY, double rx_sq, double ry_sq); /* Definition of the minimum dot patterns */ static struct min_dot_edge { int num_rows; int left[3]; int right[3]; } min_dot_edges[20] = { /* 0: 1: 2: 3: 4: 5: * x xx x xx x xx * x x x xx */ { 1, { 0, 0, 0 }, { 0, 0, 0 } }, /* 0: x */ { 1, { 0, 0, 0 }, { 1, 0, 0 } }, /* 1: xx */ { 2, { 0, 0, 0 }, { 0, 0, 0 } }, /* 2: x */ /* x */ { 2, { 0, 0, 0 }, { 1, 0, 0 } }, /* 3: xx */ /* x */ { 2, { 0, 1, 0 }, { 0, 1, 0 } }, /* 4: x */ /* x */ { 2, { 0, 0, 0 }, { 1, 1, 0 } }, /* 5: xx */ /* xx */ /* 6: 7: 8: 9: 10: 11: 12: * xxx xxx xxx xxx xxx xxx xxx * x xx xxx x xx xxx * x x x */ { 1, { 0, 0, 0 }, { 2, 0, 0 } }, /* 6: xxx */ { 2, { 0, 0, 0 }, { 2, 0, 0 } }, /* 7: xxx */ /* x */ { 2, { 0, 0, 0 }, { 2, 1, 0 } }, /* 8: xxx */ /* xx */ { 2, { 0, 0, 0 }, { 2, 2, 0 } }, /* 9: xxx */ /* xxx */ { 3, { 0, 0, 0 }, { 2, 0, 0 } }, /* 10: xxx */ /* x */ /* x */ { 3, { 0, 0, 0 }, { 2, 1, 0 } }, /* 11: xxx */ /* x */ /* x */ { 3, { 0, 0, 0 }, { 2, 2, 0 } }, /* 12: xxx */ /* xxx */ /* x */ /* 13: 14: 15: 16: 17: 18: 19: * xxx x xx xx xx xxx xxx * xxx x x xx xx xx xxx * xx x x x xx xx xxx */ { 3, { 0, 0, 0 }, { 2, 2, 1 } }, /* 13: xxx */ /* xxx */ /* xx */ { 3, { 0, 0, 0 }, { 0, 0, 0 } }, /* 14: x */ /* x */ /* x */ { 3, { 0, 0, 0 }, { 1, 0, 0 } }, /* 15: xx */ /* x */ /* x */ { 3, { 0, 0, 0 }, { 1, 1, 0 } }, /* 16: xx */ /* xx */ /* x */ { 3, { 0, 0, 0 }, { 1, 1, 1 } }, /* 17: xx */ /* xx */ /* xx */ { 3, { 0, 0, 0 }, { 2, 1, 1 } }, /* 18: xxx */ /* xx */ /* xx */ { 3, { 0, 0, 0 }, { 2, 2, 1 } } /* 19: xxx */ /* xxx */ /* xxx */ }; /**************************************************************************/ int main(int argc, char *argv[]) { /* Initialize master threshold array */ int i, j, k, m, level, level_up = 1; int X, Y, choice_range, choice, choice_X, choice_Y; int SortRange; int min_dot_pattern = 0, do_min_dot; double value, val_thresh = 0.01; /* default -t10 */ double rx_sq = 1.0, ry_sq = 1.0; double rand_scaled, bias_power = 2.0; float x; int code = 0, at_arg; resolution[0] = resolution[1] = 1; /* process the optional arguments */ for (at_arg=1; at_arg 1) resolution[1] = m; rx_sq = resolution[0] * resolution[0]; ry_sq = resolution[1] * resolution[1]; } else if (argv[at_arg][1] == 's') { /* iseed value */ j = sscanf(&argv[at_arg][2], "%d", &k); if (j != 0) { srand(k); } } else if (argv[at_arg][1] == 't') { /* threshold percent */ j = sscanf(&argv[at_arg][2], "%d", &k); if (j < 1) goto usage_exit; val_thresh = (double)k / 1000.0; } } /* Initialize array_width and height from the next command line arg */ /* format SSS (width and height equal or WWWxHHH for array */ if (at_arg == argc) goto usage_exit; j = sscanf(argv[at_arg++], "%dx%d", &k, &m); if (j < 1) goto usage_exit; array_width = k; array_height = k; if (j > 1) array_height = m; if (array_width * array_height > MAX_ARRAY_WIDTH * MAX_ARRAY_HEIGHT) { printf("Array size is too large, max width = %d, max height = %d\n", MAX_ARRAY_WIDTH, MAX_ARRAY_HEIGHT); return 1; } /* And finally open the output file from the next required parameter */ if (at_arg == argc) goto usage_exit; if ((fp = fopen(argv[at_arg++],"w")) == NULL) goto usage_exit; /* Write out the header line for the threshold array */ /* This should be compatible with 'thresh_remap.c' */ fprintf(fp,"# W=%d H=%d\n", array_width, array_height); /* Initialize the ThresholdArray to -1 (an invalid value) for unfilled dots. */ /* Initialize the Order array */ for (Y=0; Y < array_height; Y++) { for (X=0; X < array_width; X++) { Order[ Y*array_width + X ].X = X; Order[ Y*array_width + X ].Y = Y; Val[ Y*array_width + X ] = 0.0; ThresholdArray[X][Y] = -1; } } /* Create an ordered list of values */ SortRange = (array_width*array_height); MinVal = 0.0; MaxVal = 0.0; ValRange = 1.0; for (level = 0; level < (array_width * array_height); level += level_up) { /* We focus the processing on the first "SortRange" number of */ /* elements to speed up the processing. The SortRange starts */ /* at the full array size, then is reduced to a smaller value */ /* Create an ordered list of values */ qsort((void *)Order, SortRange, sizeof(Order_s), CompareOrder); SortRange = array_width * array_height - level; if (! quiet) { printf("MinVal = %f, MinX = %d, MinY = %d\n", MinVal, Order[0].X, Order[0].Y); } /* Print some statistics on the ordered array */ choice_range = 0; for (i=0; i < (array_width * array_height) - level; i++) { value = Val[ (Order[i].Y * array_width) + Order[i].X ]; value = (value-MinVal) / ValRange; if (value > val_thresh) break; choice_range++; } if (! quiet) printf("Number of points less than %5.3f = %d\n", val_thresh, choice_range); /* Now select the next pixel using a random number */ /* Limit the choice to the 1/10 of the total number of points */ /* or those points less than "val_thresh" */ /* whichever is smaller */ if (choice_range > array_width*array_height/10) choice_range = array_width*array_height/10; /* Choose from among the 'acceptable' points */ rand_scaled = (double)rand() / (double)RAND_MAX; choice = (int)((double)choice_range * pow(rand_scaled, bias_power)); choice_X = Order[choice].X; choice_Y = Order[choice].Y; /* if minimum dot size is set, modify the choice depending on the */ /* neighboring dots. If the edge of the expanded dot is adajcent */ /* to a dot aleady 'on', then increase the size of that dot instead */ do_min_dot = min_dot_pattern; level_up = 1; /* set for the default, single dot case */ if (min_dot_pattern != 0) { int row, dot, cX, cY; int row_direction, dot_direction; int userow; /* Scan the area covered by this dot, including above and below by */ /* one row, and to the left and to the right by one dot. If one */ /* marked dot is found, choose a single dot adjacent to the marked */ /* dot. */ for (row=-1; row <= min_dot_edges[min_dot_pattern].num_rows; row++) { /* for the left and right edges, we use a row within the num_rows range */ userow = row < 0 ? 0 : /* top row of the min_dot_pattern */ row < min_dot_edges[min_dot_pattern].num_rows ? row: /* current row is within numrows */ row - 1; /* last row of min_dot_pattern */ cY = (choice_Y + row + array_height) % array_height; for (dot=min_dot_edges[min_dot_pattern].left[userow] - 1; dot <= min_dot_edges[min_dot_pattern].right[userow] + 1; dot++) { cX = (choice_X + dot + array_height) % array_width; if (ThresholdArray[cX][cY] != -1) goto find_neighbor; } } goto do_dot; /* we have room for a minimum dot, do it */ find_neighbor: /* Found an adjacent dot that is already used, select an unused */ /* single dot contiguous to the dot that is used */ do_min_dot = 0; /* select a single dot */ if (!quiet) printf("min_dot at [%d, %d] suppressed due to neighbor dot at: [%d, %d]\n", choice_X, choice_Y, cX, cY); /* Choose a white dot adjacent to this dot, closest to our initial */ /* choice position. */ if (row < min_dot_edges[min_dot_pattern].num_rows >> 1) row_direction = 1; /* go down from the marked dot found */ else row_direction = -1; /* go above the marked dot */ if (dot < min_dot_edges[min_dot_pattern].right[userow] >> 1) dot_direction = 1; /* move right */ else dot_direction = -1; /* move left */ if (!quiet) printf("searching for unmarked dot %s and to the %s\n", row_direction < 0 ? "above" : "below", dot_direction < 0 ? "left" : "right"); if ((choice_X & 1) == 0) { /* even columns are column major */ for (; (row >= -1) && (row <= min_dot_edges[min_dot_pattern].num_rows); row += row_direction) { userow = row < 0 ? 0 : /* top row of the min_dot_pattern */ row < min_dot_edges[min_dot_pattern].num_rows ? row: /* current row is within numrows */ row - 1; /* last row of min_dot_pattern */ cY = (choice_Y + row + array_height) % array_height; dot = dot_direction > 0 ? min_dot_edges[min_dot_pattern].left[userow] - 1 : min_dot_edges[min_dot_pattern].right[userow] + 1; for (; (dot >= -1) && (dot <= min_dot_edges[min_dot_pattern].right[userow] + 1); dot += dot_direction) { cX = (choice_X + dot + array_height) % array_width; if (!quiet) printf("dot at %d, %d is %s\n", cX, cY, ThresholdArray[cX][cY] == -1 ? "unmarked" : "marked"); if (ThresholdArray[cX][cY] == -1) { choice_X = cX; choice_Y = cY; goto do_dot; } } } } else { /* odd columns are row major */ for (dot = dot_direction > 0 ? -1 : 3; dot >= -1 && dot <= 3; dot += dot_direction) { /* actual dot constrained below */ for (row = row_direction > 0 ? -1 : min_dot_edges[min_dot_pattern].num_rows; (row <= min_dot_edges[min_dot_pattern].num_rows); row += row_direction) { userow = row < 0 ? 0 : /* top row of the min_dot_pattern */ row < min_dot_edges[min_dot_pattern].num_rows ? row: /* current row is within numrows */ row - 1; /* last row of min_dot_pattern */ cY = (choice_Y + row + array_height) % array_height; if (dot > min_dot_edges[min_dot_pattern].right[userow] + 1) break; /* don't need this dot row */ cX = (choice_X + dot + array_height) % array_width; if (!quiet) printf("dot at %d, %d is %s\n", cX, cY, ThresholdArray[cX][cY] == -1 ? "unmarked" : "marked"); if (ThresholdArray[cX][cY] == -1) { choice_X = cX; choice_Y = cY; goto do_dot; } } } } printf("what now?\n"); } /* end min_dot_pattern != 0 */ do_dot: if (!quiet) printf("choice: %d, choice_range: %d, do_min_dot: %d\n", choice, choice_range, do_min_dot); /* if do_min_dot is 0 and min_dot_pattern is not */ /* that means we are doing a single adjacent dot */ if (!quiet) printf("Threshold Level %4d is depth %d, val = %5.3f at (%4d, %4d)\n", level, choice, Val[ (choice_Y * array_width) + choice_X ], choice_X, choice_Y); if (do_min_dot != 0) { int row, dot, cX, cY; /* First, loop through marking the dots, then loop adjusting array density values */ for (row=0; row < min_dot_edges[min_dot_pattern].num_rows; row++) { cY = (choice_Y + row) % array_height; for (dot=min_dot_edges[min_dot_pattern].left[row]; dot <= min_dot_edges[min_dot_pattern].right[row]; dot++) { cX = (choice_X + dot) % array_width; if ((row >= 0) || (dot >= 0)) ThresholdArray[cX][cY] = level; } } for (row=0; row < min_dot_edges[min_dot_pattern].num_rows; row++) { cY = (choice_Y + row) % array_height; for (dot=min_dot_edges[min_dot_pattern].left[row]; dot <= min_dot_edges[min_dot_pattern].right[row]; dot++) { cX = (choice_X + dot) % array_width; if ((row > 0) || (dot > 0)) { /* The 'choice' dot will be done outside this block as the 'last' */ do_dot(cX, cY, level, 0); level_up++; } } } } do_dot(choice_X, choice_Y, level, 1); /* last dot in group */ } /* end for level... */ /* print out final threshold array */ if (! quiet) { for (Y=0; Y < array_height; Y++) { for (X=0; X < array_width; X++) { printf(" %6d", ThresholdArray[X][Y]); if ((X & 15) == 15) printf("\n"); } /* end for X -- rows */ if ((X & 15) != 0) printf("\n"); } /* end for Y -- columns */ } code = 0; /* normal return */ fclose(fp); return code; /* print out usage and exit */ usage_exit: printf("\nUsage:\tgen_stochastic [-m#] [-p#.##] [-q] [-rWxH] [-s#] [-t#] SIZEWxSIZEH outfile\n"); printf("\n\t-m#\tset the minimum dot size/shape pattern. This is an index to a specific \n"); printf("\t\tsize/shape table as follows (default 0):\n"); printf("\n"); printf("\t\t\t0:\t1:\t2:\t3:\t4:\t5:\n"); printf("\t\t\tx\txx\tx\txx\tx\txx\n"); printf("\t\t\t\t\tx\tx\t x\txx\n"); printf("\n"); printf("\t\t\t6:\t7:\t8:\t9:\t10:\t11:\t12:\t13:\n"); printf("\t\t\txxx\txxx\txxx\txxx\txxx\txxx\txxx\txxx\n"); printf("\t\t\t \tx \txx \txxx\tx \txx \txxx\txxx\n"); printf("\t\t \t \t \t \tx \tx \tx \txx\n"); printf("\n"); printf("\t\t\t14:\t15:\t16:\t17:\t18:\t19:\n"); printf("\t\t\tx \txx \txx \txx \txxx\txxx\n"); printf("\t\t\tx \tx \txx \txx \txx \txxx\n"); printf("\t\t\tx \tx \tx \txx \txx\txxx\n"); printf("\n\t-p#.##\texponenttial bias of random choice -- higher values are less random.\n"); printf("\n\t-q\tquiet mode -- only error messages.\n"); printf("\n\t-rWxH\tallows for horizontal / vertical resolution, e.g. -r2x1\n"); printf("\t\tvalues are used for aspect ratio -- actual values arbitrary\n"); printf("\n\t-s#\tInitial seed for random number generation. Useful to generate"); printf("\n\t\tdecorrelated threshold arrays to be used with different colors."); printf("\n\t-t#\tsets the choice value threshold in 0.1%% units (default 10 = 1%%)\n"); printf("\n"); return 1; } /* end main */ double ValFunction(int thisX, int thisY, int refX, int refY, double rx_sq, double ry_sq) { int dx, dy; double distance; dx = abs(refX - thisX); if (dx > array_width/2) dx = array_width - dx; dy = abs(refY - thisY); if (dy > array_height/2) dy = array_height - dy; distance = ((double)(dx*dx)/rx_sq) + ((double)(dy*dy)/ry_sq); #ifdef FUDGE_DIAG_ONAXIS /* Now decrease the distance (increasing the value returned for */ /* on-axis and diagonal positions. */ if ((dx == 0) || (dy == 0) || (dx == dy) || ((dx+dy) < 10)) distance *= 0.7; #endif return(1.0 / distance); } int CompareOrder(const void *vp, const void *vq) { const Order_s *p = (const Order_s *)vp; const Order_s *q = (const Order_s *)vq; int retval = 0; if (Val[ p->Y*array_width + p->X ] < Val[ q->Y*array_width + q->X ]) retval = -1; else if (Val[ p->Y*array_width + p->X ] > Val[ q->Y*array_width + q->X ]) retval = 1; return retval; } int do_dot(int choice_X, int choice_Y, int level, int last) { int code = 0, X, Y; double value; ThresholdArray[choice_X][choice_Y] = level; value = Val[ choice_Y * array_width + choice_X ]; value = (value-MinVal) / ValRange; fprintf(fp,"%d\t%d\n",choice_X,choice_Y); Val[ choice_Y*array_width + choice_X ] = BIG_FLOAT; /* value for dot already painted */ /* accumulate the value contribution of this new pixel */ /* While we do, also recalculate the MinVal and MaxVal and ValRange */ MinVal = BIG_FLOAT; MaxVal = 0.0; for (Y=0; Y < array_height; Y++) { for (X=0; X < array_width; X++) { if (ThresholdArray[X][Y] == -1) { double rx_sq = resolution[0] * resolution[0]; double ry_sq = resolution[1] * resolution[1]; double vtmp = Val[ Y*array_width + X ] + ValFunction(X, Y, choice_X, choice_Y, rx_sq, ry_sq); Val[ Y*array_width + X ] = vtmp; if (vtmp < MinVal) MinVal = vtmp; if (vtmp > MaxVal) MaxVal = vtmp; } } /* end for X -- columns */ } /* end for Y -- rows */ ValRange = MaxVal - MinVal; if (ValRange == 0.0) ValRange = 1.0; return code; }