Turtle Sprite Segments Manifest Source video: envato_video_gen_Mar_15_2026_0_47_00.mp4 FPS: 24 Total frames: 968 Duration: 40.33s Recommended segment map 1) Driftwood perch / dialog-open base Frames: 0-95 Time: 0.0s-4.0s Use for: - perched_on_driftwood_base - attentive_forward - subtle_look_cycle Notes: - strong side angle - correct lower-left composition basis - best source for driftwood-agent chamber state 2) Lowering / hiding in water (not shell retraction) Frames: 96-160 Time: 4.0s-6.7s Use for: - hide_in_water - low-profile waiting state Notes: - shell remains visible above water - biologically better 'hiding' signal for sea turtle 3) Re-emerge / look-around return Frames: 161-225 Time: 6.7s-9.4s Use for: - reappear_after_wave - answer_reveal posture - curious_head_lift Notes: - wide head sweep is useful as the 'reading / listening' cue 4) Water disturbance / empty-water transition Frames: 226-340 Time: 9.4s-14.2s Use for: - wave cover transition - turtle absent / submerged timing cover Notes: - can hide agent dwell time here - good bridge while waiting for response 5) Swim-out / underwater idle basis Frames: 341-455 Time: 14.2s-19.0s Use for: - idle_swim_loop basis - post-close return-to-water Notes: - smooth lateral movement - good for lower-left always-available agent state 6) Beach ascent / arrival from water Frames: 456-525 Time: 19.0s-21.9s Use for: - arrival_on_beach - move toward dialog-open state Notes: - if mirrored or rotated in composition, can align with 28-degree beach/wave logic 7) Wave interaction / reversal / slide Frames: 526-735 Time: 21.9s-30.6s Use for: - incoming_wave_interaction - playful slide-back-down - dynamic transition state Notes: - excellent expressive motion - strongest 'wave and turtle interacting' sequence in clip 8) Group ascent / babies join Frames: 736-968 Time: 30.7s-40.3s Use for: - kids-mode success ending - family/together progression Notes: - plateau top can map to driftwood-frame center area if composition is flipped/reframed Suggested sprite cuts (first pass) A. perched_base: frame 12 B. attentive_left: frame 36 C. attentive_right: frame 72 D. hide_low: frame 126 E. reappear_head_lift: frame 188 F. swim_idle_1: frame 390 G. swim_idle_2: frame 420 H. beach_arrival: frame 492 I. wave_slide: frame 612 J. kids_success_group: frame 900 Direction note The beach ascent section may need a 180-degree or horizontal treatment depending on how you align the lower-right wave sweep and the plateau reveal. The raw motion is good either way. Biology correction retained Sea turtles do not retract into shells. Use 'lower into water / shell visible / head low' as the hiding state instead.