% % display scope color segment % % stack: color % dup 1 left dup &"on" ^"Scope.ck" _ { % % crosshair is locked to movement of axes % dup ^"Scope.ptx1" _ second ^"Scope.pty1" _ @!PointA dup ^"Scope.ptx2" _ second ^"Scope.pty2" _ @!PointB pop 2.0 @!SegG } { pop2 } ifelse