_Aamg.Qload { % % this is the first time xact images que for tree is ready % _Aamg.Qpass { % % there were inital xacts % %%% "BusA" !Shooter.Venue %%% "20" !Shooter.Number "Shooter" empty *custrtre } if false !Aamg.Qload } { % % past the first run of tree texture loading % } ifelse % % have loaded all xacts in que into tree textures % false !Aamg.Qpass true !Aamg.Qdone