[
  {
    "Id": "626673",
    "ThreadId": "261129",
    "Html": "\r\n<p>Hello, I'm working on producing a binary for Silverlight.</p>\r\n<p>Should I build for SL3?&nbsp; SL4?&nbsp; Does it matter?</p>\r\n<p>please advise.</p>\r\n",
    "PostedDate": "2011-06-12T16:09:49.287-07:00",
    "UserRole": null,
    "MarkedAsAnswerDate": null
  },
  {
    "Id": "627983",
    "ThreadId": "261129",
    "Html": "<p>That is great news!&nbsp;&nbsp; I'm currently using a ZLib compression portion of it that has problems if the working buffer size is more than about 3kb.&nbsp; My preference is SL4 but I'm thrilled to hear that SL support may be coming along...</p>\r\n<p>I would love to help test / give feedback, etc...</p>\r\n<p>Wonderbird</p>\r\n<p>&nbsp;</p>",
    "PostedDate": "2011-06-15T01:14:27.137-07:00",
    "UserRole": null,
    "MarkedAsAnswerDate": null
  },
  {
    "Id": "637802",
    "ThreadId": "261129",
    "Html": "<p>How about a <a href=\"http://msdn.microsoft.com/en-us/library/gg597391.aspx\">portable class library</a>? That would allow you to use it everywhere.</p>",
    "PostedDate": "2011-07-05T16:37:44.15-07:00",
    "UserRole": null,
    "MarkedAsAnswerDate": null
  },
  {
    "Id": "838485",
    "ThreadId": "261129",
    "Html": "<p>+1 for a Portable Class Library; ideally at the Core feature level, so it supports <em>all </em>platforms - including Xbox 360. ;)</p>",
    "PostedDate": "2012-05-19T16:58:09.4-07:00",
    "UserRole": null,
    "MarkedAsAnswerDate": null
  }
]