[
  {
    "Id": "1410054",
    "ThreadId": "626780",
    "Html": "Hey I notice when compiling with Unity Windows Universal (Only Windows, iOS and Android are fine) that there are CS0618 obsolete compiler warnings for AutoDispatch in Crc32.cs and ZlibCodec.cs. <br />\n<pre><code>[Interop.GuidAttribute(&quot;ebc25cf6-9120-4283-b972-0e5520d0000C&quot;)]\n[Interop.ComVisible(true)]\n#if !NETCF\n[Interop.ClassInterface(Interop.ClassInterfaceType.AutoDispatch)]\n#endif\npublic class CRC32</code></pre>\n\nI know that Unity uses a special version of .NET for Windows:\r<br />\n<a href=\"http://docs.unity3d.com/Manual/windowsstore-missingtypes.htm\" rel=\"nofollow\">http://docs.unity3d.com/Manual/windowsstore-missingtypes.htm</a>\r<br />\n<br />\nHas anyone seen this warning and/or have any ideas for solutions?\r<br />\n<br />\nThanks, \r<br />\n Zach<br />\n",
    "PostedDate": "2015-04-13T10:37:47.577-07:00",
    "UserRole": null,
    "MarkedAsAnswerDate": null
  }
]